

It also tends to happen about 15 minutes after the building has loaded, but sometimes it happens immediately and sometimes not at all. I've been keeping a log of the times this bug has occurred since February, and the most common situations seem to be when I'm around or inside a moving lift, but not moving the camera that much. The worst thing is when the building has only just loaded and the textures unload almost instantaneously. It used to be worse, now it's just the textures blacking out, but it used to sometimes teleport the camera object miles away instead of unloading the textures, at which point I'd just have to exit the building entirely and load it back up. So, I'll be running my brand new building, just about to record it or Ctrl-R-reload it to see some new code I've just added, and then.boom! All the textures, apart from those used in the Caelum sky system, suddenly turn black, and so far, the only solution I've found is to just Ctrl-R-reload the building.


I know what I'm saying in this post might sound a bit like a rant, but I'm really just bringing up awareness of this bug.
#Skyscraper simulator forum golden calf Patch
I know the simulator is no longer being developed, so I am more asking for a way to prevent this from happening rather than a patch release. I am here to report a bug with the Skyscrapersim software (1.11 Alpha for macOS) that has frustrated me ever since I first discovered it.
